Avengers: Endgame becomes the first film to break $1 billion in an opening weekend

In its opening weekend, “Avengers: Endgame” made breaking box office records look like a snap.

The last film in what Marvel Studios dubbed phase three of its rollout of characters and plots in an ever-expanding cinematic universe is a box office marvel raking in an estimated $1.2 billion at the box office.

Benefiting from a $350 million domestic debut and another $859 million in global box office receipts, it’s clear that the Marvel Studios franchise has achieved super heroic returns for Disney since its 2009 acquisition for $4 billion.

“Avengers: Endgame” hit the billion-dollar mark in five days, faster than its predecessor Avengers:Infinity War, which held the previous record at 11 days (but still not faster than a speeding bullet).

Starring deep breath): Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Brie Larson, Jeremy Renner, Don Cheadle, Paul Rudd, Brie Larson, Karen Gillan, Danai Gurira, Chadwick Boseman (fleetingly), Bradley Cooper and Josh Brolin; the film was an exercise in fan service, but also a thrilling and moving way to say goodbye to the current crop of Earth’s mightiest heroes, according to our reviewer, Anthony Ha.

In all, the 22 films in the Marvel Cinematic Universe have grossed $19.9 billion at the global box office — with the four Avengers films bringing in nearly $6.2 billion.

“Kevin Feige and the Marvel Studios team have continued to challenge notions of what is possible at the movie theater both in terms of storytelling and at the box office,” said Alan Horn, chairman, The Walt Disney Studios, in a statement. “Though Endgame is far from an end for the Marvel Cinematic Universe, these first 22 films constitute a sprawling achievement, and this weekend’s monumental success is a testament to the world they’ve envisioned, the talent involved, and their collective passion, matched by the irrepressible enthusiasm of fans around the world.”

One key to the huge opening weekend for Avengers was its release in China where the film grossed almost as much as it did in the U.S. on opening weekend. The $330.5 million haul made the movie the number one film at the Chinese box office and accounted for a huge chunk of global ticket sales.

“From the very beginning with Iron Man, all we’ve wanted to do was tell stories that brought these characters to life onscreen the way we’ve experienced them as fans of the comics,” said Kevin Feige, President, Marvel Studios, in a statement. “Our directors, Anthony and Joe Russo, and our writers, Christopher Markus and Stephen McFeely, really brought this story home, and I am also incredibly thankful for our cast and filmmakers from across the MCU and all who’ve worked so hard to make these films the best they can be, including the amazing teams at Marvel Studios and Disney. And of course, without Stan Lee and Jack Kirby, none of this would have been possible.”


Source: Tech Crunch

The demise and rebirth of the ethical engineer

Whatever happened to the ethics of engineering?

We’ve seen just one disastrous news story after another these past few years, almost all knowable and preventable. Planes falling out of the sky. Nuclear power plants melting down. Foreign powers engorging on user data. Environmental testing thrashed. Electrical grids burning states to the ground.

The patterns are not centered around discipline or nationality, nor do these events share an obvious social structure. Facebook machine learning programmers mostly don’t hang with German VW automotive engineers or Japanese nuclear plant designers. They weren’t taught at the same schools, nor share the same textbooks, nor read the same journals.

Instead, there is a more fundamental thread that binds these disparate and heinous stories together: the increasingly noxious alchemy of complexity and capitalism. Only through a rejuvenation of safety culture can we hope to mend the pair.

Unexpected disasters are really “normal accidents”

Before we start to assign blame though, we need to take a step back to look at these technical systems. Automotive emissions, nuclear power plants, airplanes, application platforms, and electrical grids all share one thing in common: they are very complex, highly coupled systems.

They are complex in the sense that they have many individual parts that are connected together in sometimes non-linear ways. They are highly coupled in the sense that perturbations to one component can lead to rapid change in that system’s entire operation.

And so you get a reasonably small safety system on the 737 MAX that downs planes. And you have a reasonably limited API in a social platform that leaks its entire users’ data stream. And you have an electrical grid interacting arboreally that sparks and catches fire killing dozens of people.

All of these outcomes are theoretically preventable, but then, the scale of the interactions in these systems is uncountable. Again, small changes can have enormous effects.

Years ago, Charles Perrow wrote a splendid book connecting the rising complexity and coupledness of technical systems with the increase in catastrophic, but “normal accidents,” which he used as the book’s title. His thesis wasn’t that such disasters are rare and should be shocking, but rather that the very design of these systems guarantees that accidents must occur. No level of testing or systems design can prevent a mistake across billions and billions of interactions. Thus, we get normal accidents.

He writes a dour account of the future of engineering, which may well be too cynical. Engineers have matched some of this growing complexity with more sophisticated tools, mostly derived from greater computing power and better modeling. But there are limits to how far the technical tools can help here given our limits of organizational behavior about complexity in these systems.

Management‘s safety delusion

Markus Pfueller, head attorney of Volkswagen, speaks to the press at the Stadthalle congress center for a test court case involving investors suing automaker Volkswagen AG over financial losses from the diesel emissions scandal on September 10, 2018 in Braunschweig, Germany. (Photo by Alexander Koerner/Getty Images)

Even if engineers are (potentially) acquiring more sophisticated tools, management itself most definitely is not.

Safety is a very slippery concept. No business leader is anti-safety. None. Every single business leader and manager in the world at least pays lip service to the value of safety. Construction sites may be warrens of danger, but they always have a “hard hat is required” sign out front.

Safety may indeed be the first value of almost all of these organizations, but then, you can spend hours inside of a company’s 10-K or 10-Q before finding one iota of a statement about it (except, of course, after disaster strikes).

It’s this intersection of capitalism and complexity where things have gone awry.

One pattern that binds all of these engineering disasters together is that they all had whistleblowers who were aware of the looming danger before it happened. Someone, somewhere knew what was about to transpire, and couldn’t hit the red button to stop the line.

And of course they couldn’t. That’s what happens when the pressure for quarterly earnings, for growth, can be so intense, that no one in an organization has the capability — not even the CEO — to stop the system.

What’s strange is that these knowable disasters are hardly profitable for their creators. PG&E entered bankruptcy. Facebook is facing a multi-billion dollar fine. VW settled its scandal for $14.7 billion. The 737 MAX situation is leading to questions about whether Boeing can remain a going concern.

No shareholder wants to shred worthless stock certificates. So where is the disconnect?

Rebuilding an ethical base within engineering culture

Ethics starts with leadership at the top, and specifically with better communication around safety and regulatory concerns to all stakeholders, but most definitely shareholders. Owners of stock in companies with complex technical products need to be told — again and again — that the companies they own will prioritize safety over immediate profits. The tone must always be to value long-term growth and sustainability.

To those who don’t frequent Wall Street watering holes, it may come as a jolt to learn that such a sales process may well be difficult. Investors don’t like to hear that their return on equity will lose some basis points, and would prefer to just buy a credit-default swap and jump ship when the ship literally and metaphorically sinks.

Yet, short-term traders aren’t the only investors available. The capital markets are diverse, and there are trillions of dollars of wealth handled by managers seeking to invest in long-term growth, without the downsides of inevitable disasters. One key part of investor relations is to acquire the investors that match the culture of the firm. If your investors don’t care about safety, no one else will either.

The upshot of most of these scandals is that there is now an extended graveyard of companies to point to, and that will help with these conversations.

Beyond boardrooms and shareholders though, engineering cultures need to build resiliency to ship and approve products when they are ready. Engineering leaders need to talk to their business executives and explain safety concerns just as much as they need to constantly reenforce that safety and security is a priority for every individual contributor.

Engineering managers probably have the most challenging role, since they both need to sell upwards and downwards within an organization in order to maintain safety standards. The pattern that I have gleaned from reading many reports on disasters over the years indicates that most safety breakdowns start right here. The eng manager starts to prioritize business concerns from their leadership over the safety of their own product. Resistance of these pecuniary impulses is not enough — safety has to be the watchword for everyone.

Finally, for individual contributors and employees, the key is to always be observant, to be thinking about safety and security while conducting engineering work, and to bring up any concerns early and often. Safety requires tenacity. And if the organization you are working for is sufficiently corrupt, then frankly, it might be incumbent on you to pull that proverbial red button and whistleblow to stop the madness.

Here at Extra Crunch, we are trying to do our part to increase awareness of these issues. Our resident humanist, Greg Epstein, interviews and discusses the challenging ethics of our modern technical world with all kinds of thinkers.

Take some of his work as inspiration, since the demise of the ethical engineer doesn’t have to be a fait accompli. Nor do normal accidents — as normal as they are — have to be so common. We can repair capitalism by adding better tools and accountability for all levels of technical organizations. And in the long run — peering into that burgeoning corporate cemetery — that’s an incredible investment for future returns.


Source: Tech Crunch

Week-in-Review: Tesla’s losses and Elon Musk’s new promises

What a complicated week for Tesla.

The electric car-maker announced this week that it had lost more than $700 million in the first quarter of 2019, an unpleasant surprise for investors that came during its quarterly earnings report.

But that was just like the 3rd or 4th most interesting piece of Tesla news that took place this week. CEO Elon Musk also avoided writing another check to the SEC for his tweeting habit and Tesla showcased some of its self-driving dreams at an event devoted to autonomy.

Let’s check the news hits out one-at-a-time:

  • First, let’s talk Tesla money. On its Q1 earnings call, Tesla CFO Zachary Kirkhorn called it “one of the most complicated quarters.” Investors were already expecting a loss, but a bunch variety of factors led to the $702 million loss which came after two quarters of profitability. Musk had already said that deliveries were lower-than-expected, they ended up shipping 63,000 cars, a nearly one-third drop from the previous quarter. Add that to the partial expiration of the federal electric vehicle tax rebate and there are some answers but still some lingering questions.
  • Next, the company laid out some big promises for its self-driving future, but none was more intriguing than Elon Musk announcing that Tesla was planning to launch a robotaxi network in 2020, though the CEO was strong on the caveats that local laws would pretty much guide how such a service was rolled out.

  • The company’s Autonomy Day wasn’t just about plans to trounce the soon-to-be-public Uber on its own ride-sharing turf, the company also dove into the hardware, specifically its new “full self-driving” computer that has already started shipping in new Model 3, S and X models. If you look — not very closely — you’ll see that it’s actually two independent computers designed around redundancy so that there’s less room for a glitch to leave drivers in danger.
  • Finally, on Friday we learned that Musk and the SEC had reached a deal that let him keep his cash and his Twitter account and avoid being held in contempt of the initial deal. The agreement reach gave Musk a list of topics (list here) that he needs to get pre-approval from Tesla in order to tweet about, a solution that’s probably good for everyone especially the Tesla officials who likely didn’t want to babysit Elon tweeting about anime.

Shoot me tips or feedback
on Twitter @lucasmtny or email
lucas@techcrunch.com

Trends of the week

Here are a few big news items from big companies, with green links to all the sweet, sweet added context.

Special guest

I’m not the first to go wild about enterprise IT, but Box CEO Aaron Levie just published a guest post on TechCrunch about how the world of corporate software has gotten a lot more exciting over the past decade. Check it out.

A new era for enterprise IT

“…We’ve reached a new era of enterprise software and companies are coming around to this model in droves. What seemed unfathomable merely a decade ago is now becoming commonplace…”

Photo by Paul Marotta/Getty Images

GAFA Gaffes

How did the top tech companies screw-up this week? This clearly needs its own section, in order of awfulness:

  1. Facebook gets drilled 3X. Kind of cheating since it’s a list, but I’m all about efficiency:
    [Facebook hit with three privacy investigations in a single day]
  2. Facebook preps for an upcoming major privacy failure fine:
    [Facebook reserves $3B for future FTC fine]

Extra Crunch

Our premium subscription service continues to churn out some awesome long-reads as a channel for our staff’s niche obsessions. We had a great piece this week on the difficulties associated with determining Huawei’s company ownership, especially when that owner might just be the Chinese Communist party.

Why it’s so hard to know who owns Huawei

“…despite selling 59 million smartphones and netting $27 billion in revenue last quarter in its first-ever public earnings report this morning, a strange and tantalizing question shrouds the world’s number two handset manufacturer behind Samsung. Who owns Huawei?”

Here are some of our other top reads this week for premium subscribers — our staff seemed to write a lot about pitching stories this week…

Want more TechCrunch newsletters? Sign up here.


Source: Tech Crunch

Meet the tech boss, same as the old boss

“Power corrupts, and absolute power corrupts absolutely.” It seems darkly funny, now, that anyone ever dared to dream that tech would be different. But we did, once. We would build new companies in new ways, was the thinking, not like the amoral industrial behemoths of old. The corporate villains of 90s cyberpunk were fresh in our imaginations. We weren’t going to be like that. We were going to show that you could get rich, do good, and treat everyone who worked for or interacted with your business with fundamental decency, all at the same time.

The poster child for this was, of course, Google, whose corporate code of conduct for fifteen years famously included the motto “don’t be evil.” No longer, and the symbolism is all too apt. Since removing that phrase in 2015, we’ve all witnessed reports of widespread sexual harassment, including 13 senior managers fired for it; Project Maven; and Project Dragonfly. Internal backlashes and a mass walkout led to retractions and changes, courtesy of Google employees rather than management … and now we’re seeing multiple reports of management retaliation against those employees.

Facebook? I mean, where do we even begin. Rootkits on teenagers‘ phones. Privacy catastrophe after privacy catastrophe. Admissions that they didn’t do enough to prevent Facebook-fostered violence in Myanmar. Sheryl Sandberg personally ordering opposition research on a Facebook critic. And those are just stories from the last six months alone!

Amazon? Consider how they overwork and underpay delivery drivers and warehouse workers. Apple? Consider how they “deny Chinese users the ability to install the VPN and E2E messaging apps that would allow them to avoid pervasive censorship and surveillance,” to quote Stanford’s Alex Stamos. Microsoft? The grand dame of the Big Five has mostly evolved into a quiet enterprise respectability, but has recently seen “dozens of” reports of sexual harassment and discrimination ignored by HR, along with demands for cancellation of the HoloLens military contract.

Those are the five most valuable publicly traded companies in the world. It’s far from “absolute power,” but it’s far more power than the tech industry has had before. Have we avoided corruption and complacency? Have we done things differently? Have we been better than our predecessors? Not half so much as we hoped back in the giddy early days of the Internet. Not a quarter. Not an eighth.

And it’s mostly so gratuitous. Google didn’t need to try to build a censored search engine for China. They don’t need the money — they’re a giant money-printing machine already — and the Chinese people don’t need their product. Amazon doesn’t need to treat its lower-paid workers with vicious contempt. (It’s true they finally — finally! — raised their minimum wage to $15, but it could very easily afford to make their pay and working conditions substantially better yet.) Facebook doesn’t need to … to increasingly act like a company whose management is composed largely of wide-eyed cultists and/or mustache-twirling villains, basically.

Google should have promoted the organizers of their walkout, but there, at least, you can see why they didn’t. Raw fear. The one thing which truly frightens the management of big tech companies, more than regulators, more than competitors, more than climate change, is their own employees.

Is it that the modern megacorps have inherited from their forebears the obsession with growth at all costs, a religious drive to cast their net over every aspect of the entire world, so it’s still not enough for each of those companies to make billions upon billions from advertising and commerce to spend on their famous — and now sometimes infamous — “moonshot” projects? (Don’t talk to me about the fiduciary duty of maximum profit. Tech senior management can interpret that “duty” however they see fit.)

Is it that any sufficiently large and wealthy organization becomes, in its upper reaches, a nest of would-be Game of Thrones starlets, playing power politics with their pet projects and personal careers, regardless of the costs and repercussions? (At least when they are born of hypergrowth; it’s noticeable that more-mature Apple and Microsoft, while imperfect, still seem by some considerable distance the least objectionable of these Big Five, and Facebook the most so.)

I don’t want to sound like I think the tech industry is guilty of ruining everything. Not at all. The greatest trick the finance industry ever pulled is somehow convincing (some of) the world that it’s the tech industry who are the primary drivers of inequality. As for the many media who seem to be trying to pin recent election outcomes, and all other ills of the world, on tech, well

But the existence of greater failures should not blind us to our own, and whether we have failed in an old way or a new one is moot. Accepting this failure is — at least for people like me who were once actually dumb/optimistic enough to believe that things might be different this time — an important step towards trying to build something better.


Source: Tech Crunch

Bad PR ideas, esports, and the Valley’s talent poaching war

Sending severed heads, and even more PR DON’Ts

I wrote a “master list” of PR DON’Ts earlier this week, and now that list has nearly doubled as my fellow TechCrunch writers continued to experience even more bad behavior around pitches. So, here are another 12 things of what not to do when pitching a startup:

DON’T send severed heads of the writer you want to cover your story

Heads up! It’s weird to send someone’s cranium to them.

This is an odd one, but believe it or not, severed heads seem to roll into our office every couple of months thanks to the advent of 3D printing. Several of us in the New York TechCrunch office received these “gifts” in the past few days (see gifts next), and apparently, I now have a severed head resting on my desk that I get to dispose of on Monday.

Let’s think linearly on this one. Most journalists are writers and presumably understand metaphors. Heads were placed on pikes in the Middle Ages (and sadly, sometimes recently) as a warning to other group members about the risk of challenging whoever did the decapitation. Yes, it might get the attention of the person you are sending their head to, in the same way that burning them in effigy right in front of them can attract eyeballs.

Now, I get it — it’s a demo of something, and maybe it might even be funny for some. But, why take the risk that the recipient is going to see the reasonably obvious metaphorical connection? Use your noggin — no severed heads.

Why your CSO — not your CMO — should pitch your security startup


Source: Tech Crunch

Original Content podcast: ‘Game of Thrones’ delivers one of its best episodes yet

We’re barely more than 24 hours away from what’s widely expected to be the most spectacular and devastating battle that we’ve seen on “Game of Thrones,” but before then, the Original Content podcast revisits last weekend’s episode, “A Knight of the Seven Kingdoms.”

In the past, we’ve tended to discuss TV shows in a more general way, covering entire seasons in a single segment of the podcast. But given the general obsession over “Game of Thrones” (and we’re certainly among the obsessed), it seemed worthwhile to give ourselves the time to get as detailed as we wanted.

“A Knight of the Seven Kingdoms” is certainly worthy of that discussion — we both felt it was one of the show’s best episodes thus far. While it may even cover less ground plot-wise than the season premiere, the episode gives us haunting moments with virtually all of the surviving cast members as they wrestle with their likely death in the battle to come.

Speaking of that battle, we also join in the speculation over who will live and who will die.

And before the spoiler-heavy “Game of Thrones” discussion, we also talk about what’s new in the streaming world, namely Beyoncé’s new concert film “Homecoming.” Both of us talk about how the critically-acclaimed film changed our perception of Beyoncé, who we’d admired without being full-blown fans of beforehand.

You can listen in the player below, subscribe using Apple Podcasts or find us in your podcast player of choice. If you like the show, please let us know by leaving a review on Apple. You can also send us feedback directly. (Or suggest shows and movies for us to review!)


Source: Tech Crunch

‘The Division 2’ is the brain-dead, antipolitical, gun-mongering vigilante simulator we deserve

In The Division 2, the answer to every question is a bullet. That’s not unique in the pervasively violent world of gaming, but in an environment drawn from the life and richly decorated with plausible human cost and cruelty, it seems a shame; and in a real world where plentiful assault rifles and government hit squads are the problems, not the solutions, this particular power fantasy feels backwards and cowardly.

Ubisoft’s meticulous avoidance of the real world except for physical likeness was meant to maximize its market and avoid the type of “controversy” that brings furious tweets and ineffectual boycotts down on media that dare to make statements. But the result is a game that panders to “good guy with a gun” advocates, NRA members, everyday carry die-hards, and those who dream of spilling the blood of unsavory interlopers and false patriots upon this great country’s soil.

There are two caveats: That we shouldn’t have expected anything else, from Ubisoft or anyone; and that it’s a pretty good game if you ignore all that stuff. But it’s getting harder to accept every day, and the excuses for game studios are getting fewer. (Some spoilers ahead, but trust me, it doesn’t matter.)

To put us all on the same page: The Division 2 (properly Tom Clancy’s The Division 2, which just about sums it up right there) is the latest “game as a service” to hit the block, aspiring less towards the bubblegum ubiquity of Fortnite and than the endless grind of a Destiny 2 or Diablo 3. The less said about Anthem, the better (except Jason Schrier’s great report, of course).

From the bestselling author of literally a hundred other books…

It’s published by Ubisoft, a global gaming power known for creating expansive gaming worlds (like the astonishingly beautiful Assassin’s Creed: Odyssey) with bafflingly uneven gameplay and writing (like the astonishingly lopsided Assassin’s Creed: Odyssey).

So it was perhaps to be expected that The Division 2 would be heavy on atmosphere and light on subtlety. But I didn’t expect to be told to see the President snatch a machine gun from his captors and mow them down — then tell your character that sometimes you can’t do what’s popular, you have to do what’s necessary.

It would be too much even if the game was a parody and not, as it in fact is, deeply and strangely earnest. But I’m getting ahead of myself.

EDC Simulator 2

The game is set in Washington, D.C.; its predecessor was in New York. Both were, like most U.S. cities in this fictitious near future, devastated by a biological attack on Black Friday that used money as a vector for a lethal virus. That’s a great idea, perhaps not practical (who pays in cash?), but a clever mashup of terrorist plots with consumerism. (The writing in the first Division was considerably better than this one.)

Your character is part of a group of sleeper agents seeded throughout the country, intended to activate in the event of a national emergency, surviving and operating on your own or with a handful of others, procuring equipment and supplies on the go, taking out the bad guys and saving the remaining civilians while authority reasserts itself.

You can see how this sets up a great game: exploring the ruins of a major city, shooing out villains, and upgrading your gear as you work your way up the ladder.

And in a way it does make a great game. If you consider the bad guys just types of human-shaped monsters, your various guns and equipment the equivalent of new swords and wands, breastplates and greaves, with your drones and tactical launchers modern spells and auras, it’s really quite a lot like Diablo, the progenitor of the “looter” genre.

Moment to moment gameplay has you hiding behind cover, popping out to snap off a few shots at the bad guys, who are usually doing the same thing 10 or 20 yards away, but generally not as well as you. Move on to the next room or intersection, do it again with some more guys, rinse and repeat. It sounds monotonous, and it is, but so is baseball. People like it anyway. (I’d like to give a shout-out to the simple, effective multiplayer that let me join a friend in seconds.)

But the problem with The Division 2 isn’t its gameplay, although I could waste your time (instead) with some nitpicking of the damage systems, the mobs, the inventory screen, and so on. The problem with The Division 2 isn’t even that it venerates guns. Practically every game venerates guns, because as Tim Rogers memorably paraphrased CliffyB once: “games are power fantasies — and it’s easy to make power fantasies, because guns are so powerful, and raycasting is simple, and raycasting is like a gun.” It’s difficult to avoid.

No, the problem with The Division 2 is the breathtaking incongruity between the powerfully visualized human tragedy your character inhabits and the refusal to engage even in an elementary way with the themes to which it is inherently tied: terrorism, guns, government and anti-government forces, and everything else. It’s exploitative, cynical, and absurd.

The Washington, D.C. of the game is a truly amazing setting. Painstakingly detailed block by block and containing many of the most notable landmarks of the area, it’s a very interesting game world to explore, even more so I imagine if you are from there or are otherwise familiar with the city.

The marks of a civilization-ending disaster are everywhere. Abandoned cars and security posts with vines and grass creeping up between them, broken and boarded up windows and doors, left luggage and improvised camping spots. Real places form the basis for thrilling setpiece shootouts: museums, famous offices, the White House itself (which you find under limp siege in the first mission). This is a fantasy very much based in reality — but only on the surface. In fact all this incredibly detailed scenery is nothing more than cover for shootouts.

I can’t tell you how many times my friend and I traversed intricately detailed monuments, halls, and other environments, marveling at the realism with which they were decorated (though perhaps there were a few too many gas cans), remarking to one another: “Damn, this place is insane. I can’t believe they made it this detailed just to have us do the same exact combat encounter as the entire rest of the game. How come nobody is talking about the history of this place, or the bodies, or the culture here?”

When fantasy isn’t

Now, to be clear, I don’t expect Ubisoft to make a game where you learn facts about helicopters while you shoot your way through the Air and Space Museum, or where you engage in philosophical conversation with the head of a band of marauders rather than lob grenades and corrosive goo in their general direction. (I kind of like both those ideas, though.)

But the dedication with which the company has avoided any kind of reality whatsoever is troubling.

We live in a time when people are taking what they call justice into their own hands by shooting others with weapons intended for warfare; when paramilitary groups are defending their strongholds with deadly force; when biological agents are being deployed against citizenry; when governments are surveilling and tracking people via controversial AI systems; when the leaders of that government are making unpopular and ethically fraught decisions without the knowledge of their constituency.

Ultimate EDC simulator

This game enthusiastically endorses all of the previous ideas with the naive justification that you’re the good guys. Of course you’re the good guys — everyone claims they’re the good guys! But objectively speaking, you’re a secret government hit squad killing whoever you’re told to, primarily other citizens. Ironically, despite being called an agent, you have no agency — you are a walking gun doing the bidding of a government that has almost entirely dissolved. What could possibly go wrong? The Division 2 certainly makes no effort to explore this.

The superficiality of the story I could excuse if it didn’t rely so strongly on using the real world as set dressing for its paramilitary dress-up-doll fantasy.

Basing your game in a real world location is, I think, a fabulous idea. But in doing so, especially if as part of the process you imply the death of millions, a developer incurs a responsibility to do more than use that location as level geometry.

The Division 2 instead uses these deaths and the most important places in D.C. literally as props. Nothing you do ever has anything to do with what the place is except in the loosest way. While you visit morgues and improvised mass graves piled with body bags, you never see anyone dead or dying… unless you kill them.

It’s hard to explain what I find so distasteful about this. It’s a combination of the obvious emphasis on the death of innocents, in a brute-force attempt to create emotional and political relevance, with the utterly vacuous violence you fill that world with. It feels disrespectful to itself, to the setting, to set a piece of media so incredibly dumb and mute in a disaster so credible and relevant.

This was a deliberate decision, to rob the game of any relevance — a marketing decision. To destroy D.C. — that sells. To write a story or design gameplay that in any way reflects why that destruction resonates — that doesn’t sell. “We cannot be openly political in our games,” said Alf Condelius, the COO of the studio that created the game, in a talk before the game’s release. Doing so, he said, would be “bad for business, unfortunately, if you want the honest truth.” I can’t be the only one who feels this to be a cop-out of pretty grand proportions, with the truth riding on its coattails.

Perhaps you think I’m holding game developers to an unreasonable standard. But I believe they are refusing to raise the bar themselves when they easily could and should. The level of detail in the world is amazing, and it was clearly designed by people who understand what could happen should disaster strike. The bodies piled in labs, the desolation of a city overtaken by nature, the perfect reproductions of landmarks — an enormous amount of effort and money was put into this part of the game.

On the other hand, it’s incredibly obvious from the get-go that very, very little attention was paid to the story and characters, the dialogue, the actual choices you can make as a player (there are none to speak of). There is no way to interact with people except to shoot them, or for them to tell you who to shoot. There is no mention of politics, of parties, of race or religion. I feel sure more time was spent modeling the guns — which, by the way, are real licensed models — than the main “characters,” though it must have been time-consuming to so completely to purge those characters of any ideas or opinions that could possibly reflect the real world.

One tragedy please, hold the relevance

This is deliberate. There’s no way this could have happened unless Ubisoft, from the start, made it clear that the game was to be divorced from the real world in every way except those that were deemed marketable.

That this is what they considerable marketable is a sad sort of indictment of the people they are selling this game to. The prospect of inserting oneself into a sort of justified vigilante role where you rain hot righteous lead on these generic villains trampling our great flag seems to be a special catnip concoction Ubisoft thought would appeal to millions — millions who (or more importantly, whose wallets) might be chilled by the idea of a story that actually takes on the societal issues that would be at play in a disaster like this one. We got the game we deserved, I suppose.

Say what you will about the narrative quality of campaigns of Call of Duty and Battlefield, but they at least attempt to engage with the content they are exploiting to sell the game. World War II is marketable because it’s the worst thing that ever happened and destroyed the lives of millions in a violent and dramatic way. Imagine building a photorealistic reproduction of wartime Stalingrad, or Paris, or Berlin, and then filling it not with Axis and Allied forces but simplified and palatable goodies and baddies with no particular ethos or history.

I certainly don’t mean to equate the theoretical destruction of D.C. with the Holocaust and WWII, but as perhaps the most popular period and venue for shooters like this, it’s the obvious comparison to make thematically, and what one finds is that however poor the story of a given WWII game, it inevitably attempts to emphasize and grapple with the enormity of the events you are experiencing. That’s the kind of responsibility I think you take on when you illustrate your game with the real world — even a fantasy version of the real world.

Furthermore Ubisoft has accepted that it must take some political stances, such as the inclusion of same-sex player-NPC relationships in Assassin’s Creed: Odyssey — not controversial to me and many others, certainly, but hardly an apolitical inclusion in the present global political landscape. (I applaud them for this, by the way, and many others have as well.) It’s arguable this is not “overt” in that Kassandra and Alexios don’t break the first wall to advocate for marriage equality, but I think it is deliberately and unapologetically espousing a stance on a politically and societally charged issue.

It seems it is not that the company cannot be overtly political, but that it decided in this case that to be political on issues of guns, the military, terrorism, and so on was too much of a risk. To me that is in itself a political choice.

I do think Ubisoft is a fantastic company and makes wonderful games — but I also think the decision to completely divorce a game with fundamentally political underpinnings from the real politics and humanitarian conditions that empower it is a sad and spineless decision that makes them look both avaricious and inhumane. I know they can do better because others already have and do.

The Division 2 is a good game as far as games go. But games, like movies, TV, and other media, are very much art now, deserving of criticism as to their ideas as well as their controls and graphics; and as art, The Division 2 is as much a barren wasteland scoured of humanity as the D.C. it depicts.


Source: Tech Crunch

As measles returns, Indiegogo joins other tech platforms in banning Anti-Vaccine campaigns

The last year has been the worst on record in the US for measles outbreaks since the disease was declared ‘eradicated’ in 2000. Even though vaccination rates across the country are still high, (according to the CDC) there remains some communities where disinformation campaigns which claim that ‘vaccines are dangerous’ (often called ‘anti-vaxx’ campaigns) have led to parents refusing to vaccinate their children. Sadly, this can lead to a deadly outbreak when members of the public are exposed to someone who has picked up the disease, often overseas. Measles is highly contagious and can be fatal, especially amongst children.

And despite President Trump telling Americans to “get their shots”, 45 has previously appeared to link vaccines and autism. Public health experts say there is no link.

At the same time, over half a million children in Britain have been left unprotected against measles in the past decade and Unicef has called for a renewed focus on immunization.

It’s with this background that some tech companies are starting to realize they may have been part of the problem.

Yesterday Crowdfunding site Indiegogo said it would no longer allow anti-vaccine fundraisers or similarly unscientific, so-called “health campaigns”, to use its platform.

The move came after $86,543 was raised for a documentary, called Vaxxed II, based on the false claim that vaccines cause autism. Although the organization behind it, The People’s Truth, will still get their cash, minus the site’s 5% fee, Indiegogo said it was now planning a new policy to keep similar anti-vaccine projects off its site, a company spokesperson told BuzzFeed News Friday.

The fundraiser did not violate IndieGoGo’s existing policies on untruthful campaigns, but Indiegogo never promoted it on its site, said a company spokesperson. Executive directors of the “documentary”, Polly Tommey and Brian Burrowes, have criticized tech companies’ ‘de-platforming’ of their film as “censorship”.

Indiegogo is the latest in a line of tech companies coming round to the idea of cutting off the oxygen of publicity and cash to such campaigns.

Last month, Facebook said it would be removing anti-vaxx groups from ads and recommendations and making it harder for users to find anti-vaxx pages and posts using Facebook search. Instagram (owned by Facebook) said it would also do something similar to stop recommending inaccurate information about vaccines on its hashtags and in search. YouTube has also reiterated a previous pledge to stop anti-vaxx content from generating advertising cash on its platform.

Meanwhile, Amazon has looked to remove books promoting an unscientific connection made between vaccines and autism, and anti-vaccine documentaries like Vaxxed. Furthermore, GoFundMe has banned fundraising campaigns from anti-vaxxers.


Source: Tech Crunch

Samantha Bee: Canadian, comedian, and defender of the free press

The only job named in and protected by the U.S. constitution is journalism. But when it’s under attack from fake news, misinformation, and the supposed defender-of-the-constitution-in-chief, who looks out for the press?

Reporters have an unlikely ally in the late night comedy circuit.

Late night television has a steady stream of male comedians ready to cursorily pick apart the news of the day, often mocking the dispatches of the press — typically the government — before they turn to a light hearted interview with a celebrity to round off the night.

But not Samantha Bee. The Canadian-born comedian and former ‘Daily Show’ correspondent, is the only female comedian with a late-night show, Full Frontal, and doesn’t waste a second not holding the powers to account. Her show, which films and airs on TBS every Wednesday, offers a weekly record of the abuses of the government by bringing both the big stories and the little-read reports to her massive viewing audience.

It’s no surprise that President Trump, an ardent critic of the press, declined for the third consecutive year to attend Saturday’s White House Correspondent’s Dinner, an annual gala for the White House press corps that “celebrates” the First Amendment’s protections of free speech — often by taking comical potshots at the commander-in-chief himself. The only saving grace for the president’s would-be roasting is the dinner’s organizers, the White House Correspondents’ Association, dropped the traditional comedy set altogether after Michelle Wolf’s pointed if not controversial set last year — which Bee herself defended.

Enter Bee with her own rival event, the aptly named Not The White House Correspondent’s Dinner, a party in its third year for “the free press… while we still have one,” said Bee.

“We’re throwing the party they should be having,” she said.

WASHINGTON, DC – APRIL 26: Samantha Bee speaks onstage during “Full Frontal With Samantha Bee” Not The White House Correspondents Dinner – Show on April 26, 2019 in Washington, DC. (Photo by Tasos Katopodis/Getty Images for TBS) 558325

A free meal and an hour of comedy aside, support for the press is as important as ever. With more frequent attacks on the press, the murder of Jamal Khashoggi, and the regular insults of “fake news,” press freedom is in a vice.

“Journalists are critical to creating an informed citizenry, to make sure we’re hold public officials account, and to get basic information about the world around us,” said Courtney Radsch, advocacy director at the Committee to Protect Journalists, a non-profit dedicated to promoting press freedom and advocating the rights of reports across the world.

“By labeling journalists as ‘enemies of the people’,” said Radsch, a term repeatedly used by Trump, including days prior to a newsroom shooting at Baltimore’s Capital Gazette newspaper, “it creates conditions that make it less safe for reporters to work.”

Last year, the CPJ’s Press Freedom Tracker database logged over a hundred incidents — from murders to physical attacks, border searches and legal orders — involving the press.

“This constant denigration of the media as ‘fake news’ has a really detrimental impact,” she said.

Bee isn’t alone in her efforts to support the free press. Other fellow comedians like John Oliver and Hasan Minhaj use their platform to educate and inform about “fundamental issue that concern more than just journalists,” said Radsch.

Bee’s weekly half-hour show is a journalistic effort in its own right. But as a comedy show, it’s largely shielded from the near-constant attacks that the press face from the Trump administration and its allies.

With all proceeds from the dinner going to the Committee to Protect Journalists, Bee has shown to not only serve as an ally for reporters but also a staunch defender of the free press.

“No-one needs the press more than me and my show,” said Bee at the dinner. “We spend all day reading and watching and thinking about the news.”

“Journalism is essential,” she said. And then she broke into song.

Samantha Bee’s Not The White House Correspondent’s Dinner airs Saturday at 10pm ET on TBS. TechCrunch was invited as a guest.


Source: Tech Crunch

Here’s everything you missed at TC Sessions: Robotics + AI

Last week we held our third annual robotics event at UC Berkeley. It’s my favorite TechCrunch event, and this year’s was our best show to date. We had some amazing conversations with a number of the top names in robotics and artificial intelligent, demoed some incredible robots and broke some exciting news about the future of the category.

You can check out a full rundown of all the robots we had onstage:

And here’s a talk Lucas and I gave about learnings from the event and what they say about the future of robotics:

For those who were unable to join us at the event — or just want a refresher — here’s a breakdown of the programming and the big news that came out of the event.

Building a Better Robotics Company with Nima Keivan (Canvas), Manish Kothari (SRI International), and Melonee Wise (Fetch Robotics)


Little did we know when programming the event that we would have a member of Amazon Robotics’ team onstage. A week ahead of the event, Canvas was acquired by the online retail giant, making for a fascinating conversation on the state of robotics startups.

Can’t We All Just Get Along? with Anca Dragan (UC Berkeley), Rana el Kaliouby (Affectiva) and Matt Willis (SoftBank Robotics)


As automation becomes more prominent in our lives, the subject of human-robotic interaction (HRI) will become increasingly important. A number of experts in the field discuss the ways in which robotics and AI experts are making that transition more seamless.

This Reality Does Not Exist: Trust in an Age of Synthetic Media with Alexei Efros (UC Berkeley) and Hany Farid (Dartmouth College)


The panel kicks off with a fascinating demo featuring a CGI Barack Obama. What follows is a fascinating conversation about digital fakery.

Building a Better Driver with Sterling Anderson (Aurora) and Raquel Urtasun (Uber)


As car companies make a push into autonomous driving, AI and other underlying tech will play an important role in keeping both passengers and pedestrians safe.

What happens after the Industrial Robot-lution with Dr. Kiyonori Inaba (FANUC)


Industrial robotics giant Fanuc joined us onstage to discuss how the company will use its new AI tool to increase productivity with its bin picking system.

Artificial Intelligence: Minds, Economies and Systems that Learn with Ken Goldberg (UC Berkeley) and Michael Jordan (UC Berkeley)


Two of UC Berkeley’s leading thinkers discuss the recent growth of the AI and robotics sector and what companies and research need to do in order to continue that innovation.

AI Startups that Enable AI with Daniela Braga (DefinedCrowd), Ali Farhadi (Xnor.ai) and Daryn Nakhuda (Mighty AI)


Some of the top companies in the industry joined us to discuss what it takes to build a successful AI startup.

Greener Pastures with Colin Angle (iRobot)


iRobot’s CEO joined us to show off its new lawn-mowing robot, Terra. He also discussed the company’s early struggles and offered advice for startups looking to make their way in robotics.

Investing in Robotics and AI: Lessons from the Industry’s VCs with Peter Barrett (Playground Global), Helen Liang (FoundersX Ventures), Eric Migicovsky (Y Combinator) and Andy Wheeler (GV)


This panel was straight-up packed with Silicon Valley’s top robotics VCs. Moderator Connie Loizos has a rundown of some of the top takeaways from the event.

Putting Drones to Work with Grant Canary (DroneSeed) and Arnaud Thiercelin (DJI)


Drone popularity has skyrocketed in recent years, among hobbyists and professionals alike. But we’re just beginning to scratch the surface of what they can do. One startup and a rep from the world’s largest drone company discuss what comes next.

The Best Robots on Four Legs with Marc Raibert (Boston Dynamics)


Last year, Marc Raibert announced the company’s plans to commercialize Spot Mini. This year he returned to debut the production model and show off some of the robot’s new tricks.

Fireside Chat with Anthony Levandowski (Pronto.AI)


A controversial star in the world of autonomous driving, the former Google engineer joined us to discuss his new startup, Pronto.AI.

Building the Robots that Build with Noah Ready-Campbell (BUILT Robotics) and Saurabh Ladha (Doxel AI)


Beyond the factories and warehouses, robotics are beginning to play an increasingly important role in the world of construction.


Source: Tech Crunch