FCC bans spending on Huawei, ZTE and other ‘national security threats’

The FCC has finally put the seal of approval on its plan to cut funding going to equipment from companies it deems a “national security threat,” currently an exclusive club of two: Huawei and ZTE.

No money from the FCC’s $8.5 billion Universal Service Fund, used to subsidize purchases to support the rollout of communications infrastructure, will be spent on equipment from these companies.

“We take these actions based on evidence in the record as well as longstanding concerns from the executive and legislative branches,” said FCC Chairman Ajit Pai in a statement. “Both companies have close ties to China’s Communist government and military apparatus. Both companies are subject to Chinese laws broadly obligating them to cooperate with any request from the country’s intelligence services and to keep those requests secret. Both companies have engaged in conduct like intellectual property theft, bribery, and corruption.”

The Chinese companies have faced federal scrutiny for years and vague suspicions of selling compromised hardware that the government there could take advantage of, but it was only at the beginning of 2019 that things began to heat up with the controversial arrest of Huawei CFO Meng Wanzhou. The companies, it hardly needs mentioning, have vehemently denied all allegations.

Increasingly complicated relations between China and the U.S. generally compounded the difficulty of ZTE and Huawei operating in the States, as well as selling to or purchasing from American companies.

The FCC’s new rule was actually proposed well before things escalated, a fact that Commissioner Jessica Rosenworcel, though she supported the measure, emphasized.

“This is not hard,” she wrote in a statement accompanying the new rule. “It should not have taken us eighteen months to reach the conclusion that federal funds should not be used to purchase equipment that undermines national security.”

Working out the details may have been difficult, however, given the generally chaotic state of the federal government right now. For instance, one month this summer it was going to be illegal for U.S. firms to sell their products to Huawei — and then it wasn’t. Just yesterday several Senators wrote to protest the Department of Commerce issuing licenses to firms doing business with Huawei.

Furthermore, it may be a financial burden for smaller carriers to comply with these rules. There’s a plan for that, though, as Chairman Pai explained: “To mitigate the financial impact of this requirement, particularly on small, rural carriers, we propose to establish a reimbursement program to help offset the cost of transitioning to more trusted vendors.”

Another, earlier proposal, to make communications companies actively remove hardware purchased from those companies, was not considered at November’s open FCC meeting. I’ve asked the agency about this and will update if I hear back.


Source: Tech Crunch

Tesla’s Cybertruck will have a solar charging option, says Musk

 

Tesla revealed its Cybertruck pickup last night, a SciFi-tastic wedge built from the same steel alloy that SpaceX is using for its Starship spaceship.

Elon Musk spent about twenty minutes showing off the truck, with demos ranging from a game of tug-of-war against an F-150, to racing a Porsche, to a window strength test that didn’t go quite as planned.

This morning Elon is trickling out other details he didn’t get around to mentioning on stage — like that they’re planning to offer a solar charging option.

While it sounds like Tesla is still working out the exact details, Elon shed some light on the solar option via tweet:

The Cybertruck’s long, angled sides seem like they’d lend themselves well to doubling as solar panels — the whole cover of the “Vault” truck bed is effectively one big flat surface, after all. Even so, don’t go expecting a solar charging Cybertruck to get all of its power from the sun; solar panels just aren’t that efficient. Musk suggests that their current design could generate about 15 miles of charge per day, while conceptual “fold out solar wings” could potentially pull in 30-40 miles per day. Enough to get you around town, but you’ll still probably need to juice up the standard way for long hauls. But hey, that’s 15+ miles pulled from the sun!

(It also totally lends itself to the wildly post-apocalyptic look/feel of the Cybertruck. No grid? No problem. SEEYA LATER, ROBOCOP.)

There are still plenty of things to be worked out — how much the option could cost, what those “solar wings” might look like, whether it’ll be ready at launch, etc. With Cybertruck not expected to go into production until late 2021, though, they’ve got time to figure all that out.


Source: Tech Crunch

Daily Crunch: Tesla unveils its futuristic Cybertruck

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

1. Behold, the Tesla Cybertruck is here

Elon Musk has unveiled a vehicle that looks like it was ripped straight out of a post-apocalyptic science fiction movie.

The Tesla Cybertruck is made of cold-rolled steel, armored glass (which cracked in one demonstration at yesterday’s event) and adaptive air suspension. The cheapest version — a single-motor and rear-wheel drive model — will cost $39,900.

2. Twitter will finally let you turn on two-factor authentication without giving it a phone number

After countless tales of people having their phone numbers and inbound messages hijacked by way of SIM swapping, it’s clear that SMS just isn’t the right solution for sending people secondary login codes. And yet for many years, it’s been the mandatory go-to on Twitter — you could switch to another option later, but you had to give Twitter a phone number to turn it on in the first place.

3. Y Combinator abruptly shutters YC China

Startup accelerator Y Combinator has abandoned plans to establish a branch in China. The company cites a general change in strategy, but the firm’s silence on the complexity and controversy of working with China right now suggests there’s more at play.

4. Hyundai and Seoul set to test self-driving cars on city roads starting next month

Seoul will provide smart infrastructure to communicate with the vehicles, including connected traffic signals, and will also relay traffic and other info as frequently as every 0.1 seconds to the Hyundai vehicles.

5. Alphabet’s X details a garbage-sorting bot that’s part of its plan to make robots an everyday thing

X — formerly Google X — focuses exclusively on ambitious “moonshots,” a.k.a. tech you’d expect to find in science fiction (a recurring theme in today’s newsletter), not a real product in development. For example: A robot that can sort through office trash.

6. OutVoice officially launches its freelancer payment tools

The startup, which allows editors to pay freelance writers and photographers with the push of a button, has also raised seed funding from content monetization startup Coil.

7. Morgan Stanley’s ‘Teflon banker’ talks direct listings and much more

Michael Grimes, a banker for 32 years — 25 of them with Morgan Stanley — has played a role in the IPOs of Salesforce, LinkedIn, Workday and hundreds of other companies. In an interview, Grimes told us why he supports direct listings. (Extra Crunch membership required.)


Source: Tech Crunch

Keywee introduces a new Loyalty Score to help publishers reach the most valuable readers

I don’t want to hurt your feelings, but here’s the truth: Not all readers are created equal.

At least, that’s how things look from a user acquisition perspective, where publishers running ad campaigns to reach new readers might end up bringing in a whole bunch of random visitors who are unlikely to ever return their site again.

“It’s less about just getting eyeballs on the content,” said Jared Lansky, chief commercial officer at marketing startup Keywee. “Loyalty is just more valuable for publishers.”

Keywee (backed Eric Schmidt’s Innovation Endeavors and The New York Times) is trying to solve this problem with a new feature called the Loyalty Score. Lansky told me that the score does exactly what the name suggests – it measures reader loyalty, based on how many times someone returns to the site and how many pages they view.

This, in turn, can help publishers make smarter decisions about growth. They can see which of the Facebook ad campaigns run through Keywee are actually bringing in loyal readers and which aren’t. And they can tweak the campaigns accordingly, targeting audiences and highlighting articles in a way that’s most likely to attract loyal readers rather than random visitors.

The score can also shape the way that publishers interact with visitors on their own site. For example, if they’re trying to build a subscription business, they can target their subscription offers and paywalls at readers with a higher Loyalty Score.

Lansky also noted that the data used to calculate the score comes from the Keywee pixel and the Facebook pixel, with no additional data collection required.

“Loyalty Score has given us a whole new world of insights into our user acquisition campaigns,” said Kiplinger.com Director of Digital Operations & Advertising Andy Price in a statement. “For example, we’re seeing that promoting content that talks about planning for retirement drives more return visitors than posts about saving money on groceries.”


Source: Tech Crunch

Linear lines up $4.2M led by Sequoia to build a better platform for software developer collaboration

Software will eat the world, as the saying goes, but in doing so, some developers are likely to get a little indigestion. That is to say, building products requires working with disparate and distributed teams, and while developers may have an ever-growing array of algorithms, APIs and technology at their disposal to do this, ironically the platforms to track it all hasn’t evolved with the times. Now three developers have taken their own experience of that disconnect to create a new kind of platform, Linear, which they believe addresses the needs of software developers better by being faster and more intuitive.

Today, Linear is announcing a seed round of $4.2 million led by Sequoia, with participation also from Index Ventures and a number of investors, startup founders and others that will also advise Linear as it grows. They include Dylan Field (Founder and CEO, Figma), Emily Choi (COO, Coinbase), Charlie Cheever (Co-Founder of Expo & Quora), Gustaf Alströmer (Partner, Y Combinator), Tikhon Berstram (Co-Founder, Parse), Larry Gadea (CEO, Envoy), Jude Gomila (CEO, Golden), James Smith (CEO, Bugsnag), Fred Stevens-Smith (CEO, Rainforest), Bobby Goodlatte, Marc McGabe, Julia DeWahl and others.

Cofounders Karri Saarinen, Tuomas Artman, and Jori Lallo — all Finnish but now based in the Bay Area — know something first-hand about software development and the trials and tribulations of working with disparate and distributed teams. Saarinen was previously the principal designer of Airbnb, as well as the first designer of Coinbase; Artman had been staff engineer and architect at Uber; and Lallo also had been at Coinbase as a senior engineer building its API and front end.

“When we worked at many startups and growth companies we felt that the tools weren’t matching the way we’re thinking or operating,” Saarinen said in an email interview. “It also seemed that no-one had took a fresh look at this as a design problem. We believe there is a much better, modern workflow waiting to be discovered. We believe creators should focus on the work they create, not tracking or reporting what they are doing. Managers should spend their time prioritizing and giving direction, not bugging their teams for updates. Running the process shouldn’t sap your team’s energy and come in the way of creating.”

All of that translates to, first and foremost, speed and a platform whose main purpose is to help you work faster. “While some say speed is not really a feature, we believe it’s the core foundation for tools you use daily,” Saarinen noted.

A ⌘K command calls up a menu of shortcuts to edit an issue’s status, assign a task, and more so that everything can be handled with keyboard shortcuts. Pages load quickly and synchronise in real time (and search updates alongside that). Users can work offline if they need to. And of course there is also a dark mode for night owls.

The platform is still very much in its early stages. It currently has three integrations based on some of the most common tools used by developers — GitHub (where you can link Pull Requests and close Linear issues on merge), Figma designs (where you can get image previews and embeds of Figma designs), and Slack (you can create issues from Slack and then get notifications on updates). There are plans to add more over time.

We started solving the problem from the end-user perspective, the contributor, like an engineer or a designer and starting to address things that are important for them, can help them and their teams,” Saarinen said. “We aim to also bring clarity for the teams by making the concepts simple, clear but powerful. For example, instead of talking about epics, we have Projects that help track larger feature work or tracks of work.”

Indeed, speed is not the only aim with Linear. Saarinen also said another area they hope to address is general work practices, with a take that seems to echo a turn away from time spent on manual management and more focus on automating that process.

“Right now many companies you have to manually move things around, schedule sprints all kinds other minor things,” he said. “We think that next generation tools should have built in automated workflows that help teams and companies operate much more effectively. Teams shouldn’t spend a third or more of their time a week just for running the process.”

The last objective Linear is hoping to tackle is one that we’re often sorely lacking in the wider world, too: context.

“Companies are setting their high-level goals, roadmaps and teams work on projects,” he said. “Often leadership doesn’t have good visibility of what is actually happening and how projects are tracking. Teams and contributors don’t always have the context or understanding why they are working on the things, since you cannot follow the chain from your task to the company goal. We think that there are ways to build Linear to be a real time picture what is happening in the company when it comes to building products, and give the necessary context for everyone.”

Linear is a late entrant in a world filled with collaboration apps, and specifically workflow and collaboration apps targeting the developer community. These include not just Slack and GitHub, but Atlassian’s Trello and Jira, as well as Asana, Basecamp and many more.

Saarinen would not be drawn out on which of these (or others) that it sees as direct competition, noting that none are addressing developer issues of speed, ease of use and context as well as it is.

“There are many tools in the market and many companies are talking about making ‘work better,’” he said. “And while there are many issue tracking and project management tools, they are not supporting the workflow of the individual and team. A lot of the value these tools sell is around tracking work that happens, not actually helping people to be more effective. Since our focus on the individual contributor and intelligent integration with their workflow, we can support them better and as a side effect makes the information in the system more up to date.”

Stephanie Zhan, the partner at Sequoia whose speciality is seed and Series A investments and who has led this round, said that Linear first came on her radar during when it first launched its private beta (it’s still in private beta and has been running a waitlist to bring on new users. In that time it’s picked up hundreds of companies, including Pitch, Render, Albert, Curology, Spoke, Compound and YC startups including Middesk, Catch and Visly). The company had also been flagged by one of Sequoia’s Scouts, who invested earlier this year

Although Linear is based out of San Francisco, it’s interesting that the three founders’ roots are in Finland (with Saarinen in Helsinki this week to speak at the Slush event), and brings up an interesting trend of Silicon Valley VCs looking at founders from further afield than just their own back yard.

“The interesting about Linear is that as they’re building a software company around the future of work, they’re also building a remote and distributed team themselves,” Zahn said. The company currently has only four employees.

In that vein, we (and others, it seems) had heard that Sequoia — which today invests in several Europe-based startups, including Tessian, Graphcore, Klarna, Tourlane, Evervault  and CEGX — has been eyeing up establishing a more permanent presence in this part of the world, specifically in London.

Sources familiar with the firm, however, tell us that while it has been sounding out VCs at other firms, saying a London office is on the horizon might be premature, as there are as yet no plans to set up shop here. However, with more companies and European founders entering its portfolio, and as more conversations with VCs turn into decisions to make the leap to help Sequoia source more startups, we could see this strategy turning around quickly.


Source: Tech Crunch

MIT researchers develop a much better way to optimize the control of soft robots

MIT researchers have developed a new way to optimize how soft robots perform specific tasks – a huge challenge when it comes to soft robotics in particular, because robots with flexible bodies can basically move in an infinite number of ways at any given moment, so programming them to do something in the best way possible is a monumental task.

To make the whole process easier and less computationally intensive, the research team has developed a way to take what is effectively a robot which can move in infinite possible dimensions and simplify it to a representative ‘low-dimensional’ model that can accurately be used to optimize movement, based on environmental physics and the natural ways that soft objects shaped like any individual soft robot is actually most likely to bend in a giving setting.

So far, the MIT team behind this has demonstrated it in simulation only, but in this simulated environment it’s seen significant improvements in terms of both speed and accuracy of programmed movement of robots vs. methods used today that are more complex. In fact, across a number of tests of simulated robots with both 2D and 3D designs, and two- and four-legged physical designs, the researchers were able to show that optimizations that would normally task as many as 30,000 simulations to achieve were instead possible in just 400.

Why is any of this even important? Because it basically shrinks drastically the amount of computational overhead required to get good movement results out of soft robots, which is a key ingredient in helping make them partial to actually use in real-life applications. If programming a soft robotic to do something genuinely useful like navigate and effect an underwater damage assessment and repair requires huge amounts of processing power, and significant actual time, it’s not really viable for anyone to actually deploy.

In the future, the research team hopes to bring their optimization method out of simulation and into real-world testing, as well as full-scale development of soft robots from start to finish.


Source: Tech Crunch

Define and manage growth on your own terms

Welcome to this edition of The Operators, a recurring Extra Crunch column, podcast, and YouTube show that brings you insights and information from inside top tech companies. Our guests are execs with operational experience at fast-rising startups, like Brex, Calm, DocSend, and Zeus Living, and more established companies, like AirBnB, Facebook, Google, and Uber. Here, they share strategies and tactics for building your first company and charting your career in tech.

In this episode, we’re talking about growth. Growth means different things inside different organizations, but correctly identifying avenues for sustainable and scalable growth is a priority for almost all companies. We’ll cover:

  1. Defining growth and being good at it
  2. Managing growth without losing sight of the big picture
  3. How companies should approach growth

To learn more, we spoke with two experts:

Isaac Silverman began his career as an entrepreneur before joining Zynga to work on growth development. At Zynga, he focused on some of the most cutting-edge approaches to growth and development. He then moved to Postmates, where he focused on growth product and is now the head of rider growth at Uber.

Matias Honorato is a senior manager on the growth team at Tally, a growth-stage tech company, and also brings his own entrepreneurial roots and experience at companies like Earnest and Tradecraft.

Below is a summary of our conversation; check out The Operators for the full episode.

Defining growth and being good at it

Growth as a concept and discipline originates from the term “growth hacking.” It can be hard to grasp as distinct from functions and goals that usually sit with the marketing team or product development team and may be best thought of as a combination of both. We think of it as the domain responsible for designing, implementing, and measuring approaches to acquiring and retaining customers. It’s a mix of marketing and product, but also sales and data analytics, and sometimes even operations.

Great growth professionals can be successful with a wide variety of work or educational backgrounds, and are most often curious, persistent, and adept at thinking holistically, creatively, quantitatively, and interdisciplinarily.

“There’s definitely a lot of deep analysis and how all the pieces fit together and there’s a lot of product work, and there’s a lot of marketing work,” said Silverman. “I think part of what I find so deeply interesting and engaging about it is it brings together everything. It’s really the exercise we go through, and I don’t want to overstate our role, but the exercise we go through is, ‘let’s imagine that we’re the CEO and what are the things that we think are really important. Let’s see the whole picture and then figure out what are the areas that we should ultimately focus on within it.’ So that is ultimately deeply, deeply, stimulating and dynamic and changes on a day to day basis. And sometimes it’s more product manager-y, sometimes it’s more something else.”

Honorato said that to be a great growth professional, “you have to have a really good understanding of your business, what are your goals, how the product works, how their financial side of the business works.”

The responsibilities of growth teams range from simple tasks like split-testing marketing copy and landing pages to more complex strategies like enabling the integration of a file storage and management solution into workflow applications and then subsequently partnering with those workflow applications to acquire users and become a default solution. Being cross-functional in nature, growth initiatives often require resources and contributions from other teams like marketing, design, and engineering. This can create conflict due to resource constraints and company politics, regardless of how small or large a company is. These are meaningful challenges before even evaluating the effectiveness of growth initiatives! Great growth teams must know how to navigate these types of issues as well, making effective growth teams hard to build, but very valuable if you can build an effective one.

“I tend to believe teams exist on spectrum,” said Silverman. “You got that sort of optimizer or specific functionality or specific parts of the funnel or whatever growth themes and then in the spectrum you have, the entire purpose of the company after you’ve achieved product market fit is to grow. I tend to believe that a lot of companies think they need the former and actually need the latter… One thing that I want to make sure is absolutely clear, the growth at Uber is the product of a very high number of very, very competent people, very diligently thinking about their part of the business, and [growth is] a portion of that much, much larger equation.”

Managing growth without losing sight of the big picture


Source: Tech Crunch

The top 1% of app store publishers drive 80% of new downloads

The current app store ecosystem doesn’t favor the indie developer. According to new data from Sensor Tower, the top 1% of publishers globally accounted for a whopping 80% of the total 29.6 billion app downloads in the third quarter of 2019. That means just 20%, or 6 billion, downloads are left for the rest of the publishers.

This bottom 99%, which equates to roughly 784,080 publishers, averaged approximately 7,650 downloads each during the quarter. To put that in context, that’s less than one-thousandth of a percent of the downloads Facebook generated in the quarter (682M).

The data should not be all that surprising, given that larger, social platforms like Facebook and YouTube already serve audiences of over a billion. But it is concerning how uneven the market for new apps remains, especially considering that the number of available apps continues to expand, which makes the competition even more difficult.

The report notes there were over 3.4 million apps available across the App Store and Google Play in 2018, up 65% from the 2.2 million apps available in 2014. But the number of apps that were able to achieve at least 1,000 installs has been declining over that same period — from 30% to 26%.

Focusing only on games, the top 1% of publishers — or 1,080 out of a total 108,000 publishers — saw 9.1 billion downloads out of the total 11.1 billion, or 82%. This averages out to more than 8.4 million installs each. The remaining 18% of downloads, or 2 billion, were shared among the remaining 106,920 publishers. That averages out to around 18,000 downloads each.

When apps were analyzed by revenue, the gap was wider. Just 1,526 publishers generated $20.5 billion out of the total $22 billion in revenue in the quarter. Meanwhile, the remaining $1.5 billion was split among 151,056 publishers, averaging out around $9,990 each.

In terms of games revenue alone, the 445 publishers that make up the top 1 percent generated $15.5 billion in revenue, or 95% of all revenue, with the remaining $800 million split between the 44,029 publishers in the bottom 99%. This averages out to around $18,100 each.

None of these are new trends, Sensor Tower also notes. There hasn’t been much fluctuation in the top 1% share of installs or revenue for years. That means the large majority of publishers will compete for a minority of new users and installs.

Image credits: Sensor Tower

 


Source: Tech Crunch

Daily Crunch: Free Spotify comes to Alexa

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

1. Spotify’s free music service will now stream on Alexa devices, plus Bose and Sonos smart speakers

Spotify has worked with Amazon Echo since 2016, but only for premium subscribers. Today, that changes.

The Alexa support — which includes playing Spotify’s Top Hits playlist, Discover Weekly and more — will be available for users in the U.S., Australia and New Zealand. Support for Sonos and Bose is more broadly available to users around the world.

2. Facebook’s latest experiment is a meme-creation app, Whale

Currently, the app allows users to decorate photos with text and stickers in order to create memes that can be shared to social media or texted to friends.

3. Vayyar nabs $109M for its “4D” radar tech, which detects and tracks images while preserving privacy

Vayyar is an Israeli startup that builds radar-imaging chips and sensors, as well as the software that reads and interprets the resulting images, for use in automotive and IoT applications.

4. Google Assistant introduces personalized playlists of audio news

When you say “Hey Google, play me the news” to a Google Assistant-enabled phone or smart speaker, you’ll get a tailored playlist of the day’s big headlines and stories. Your News Update draws from a variety of publisher partners, focusing on the stories that seem relevant to your interests and your location.

5. Bunch, the Discord for mobile games, raises $3.85M from Supercell, Tencent, Riot Games

Users who download the game can connect with friends and join an audio or video chat with them. From there, users can choose a game to load and the whole party is instantly taken into a multiplayer game session with their friends.

6. Build trust with remote users to get qualitative feedback

As co-founder of a digital health company, Alex Gold had to build a community of test patients. And because of security and privacy concerns, he had to approach this process unconventionally. (Extra Crunch membership required.)

7. 5 reasons you need to be at Disrupt Berlin

We’re one month out from Disrupt Berlin. And no matter which part of the startup ecosystem you inhabit, the event should be a huge opportunity. (I’ll be there!)


Source: Tech Crunch

Mercedes prices its all-electric EQC SUV at $67,900

The Mercedes-Benz EQC 400 4MATIC, the German automaker’s first all-electric vehicle under its new EQ brand, will start at $67,900 when it arrives in the U.S. early next year.

Mercedes-Benz announced Wednesday the price of the EQC 400 at the LA Auto Show. The price, which doesn’t account for the $7,500 federal tax credit, is notable because it’s below competitors like the Jaguar I-Pace, Audi e-tron and Tesla Model X.

It’s been a year since Mercedes-Benz unveiled the EQC, an all-electric SUV that kicked off the automaker’s plans to invest more than $12 billion to produce a line of battery-powered models under its new EQ brand. And in March, TechCrunch got a brief ride in the SUV in Austin during SXSW. In short, information about the vehicle has been out there. But the price has not.

The Mercedes EQC has a new drive system with compact dual electric drivetrains at each axle, which together generates 402 horsepower and 561 pound-feet of torque. The EQC can travel from 0 to 60 miles per hour in 4.8 seconds.

Mercedes has configured the vehicle motors to handle different aspects of the driving. The front electric motor is optimized for efficiency in the low to medium load range, while the rear motor is designed to create a sporty driving experience.

The vehicle’s 80 kilowatt-hour battery has an estimated range of around 200 miles, Mercedes-Benz has said in the past. The company didn’t provide updated numbers The battery has standard DC fast-charging that can reach an 80% charge in 40 minutes.

The EQC will come standard with the company’s new MBUX infotainment system, which is already in the A-Class. The infotainment system has put an emphasis on voice assistant technology and navigation, which will be a critical for new EV converts worried about locating charging stations. EQ-optimized navigation, driving modes, charging current and departure time can also be controlled and set via MBUX, the company said.

MBUX will recommend the shortest amount of time needed to get to a destination uses online services to find available DC fast charging stations to use if the operating range is insufficient. Mercedes-Benz customers can also find charging stations via the Mercedes me Charge card, the Mercedes me App or directly from the car.

The onboard charger makes the most from available external power, with the battery able to recharge from 10% to 80% in just 40 minutes.

The EQC will be available in three tiers at launch called progressive, premium and advanced. The progressive and premium tiers will offer two curated paint and upholstery options, while three selections will be available for the more expensive advanced tier.

The entry level progressive trim will come standard with MBUX, two 10.25-inch digital displays with touchscreen, advanced driver assistance system features like active brake assist with autonomous emergency braking, LED headlamps with adaptive high-beam assist and three years of

Production of the EQC started this year at the Mercedes-Benz plant in Bremen.


Source: Tech Crunch